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| Products
> VGA Card > MX Series |
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| Sparkle
SP7310M4-T |
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*Actual product may differ from
picture
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NVIDIA®
GeForce™MX 4000, 128 MB DDR SDRAM + TV Out |
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| Specification |
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| Interface |
AGP
interface |
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2x/4x/8x
AGP support |
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| Chipset |
nVidia
GeForce MX 4000 |
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| Memory |
128
MB DDR SDRAM |
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General
Features |
0.15u
process technology |
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64-bit
memory interface |
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256-bit
graphics architecture |
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250
MHz engine clock |
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512
MHz memory clock |
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8.2
GB/sec memory bandwidth |
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1.0
Billion AA samples/sec fill rate |
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350
MHz dual internal RAMDAC |
Key
Features
- 256
bit 3D and 2D graphics accelerator.
- Integrated
second-generation transform and lighting
(T&T) engines
- 37
million triangles per second setup engine with
z-cull and z-clear
- 1.2
billion triangles per second and 800 million
pixels per second fill rate.
- NVIDIA
shading Rasterizer technology, with 24 of 26
DX8 pixel shading functions and a full set of
OpenGL 1.3 pixel combiner operations
- Lightspeed
Memory Architecture (LMA)
1. Z-occlusion culling
2. Fast z-clear
3. MX memory crossbar
4. Auto precharge
- NVIDIA
Accuview Antialiasing technology
- 32
bit color with 32 bit z-stencil
- cube
environment mapping
- DirectX
and S3TC texture compression
- NVIDIA
Digital Vibrance Control technology
- Enhanced
NVIDIA nView Multi-Display technology
supporting and combination of desktop VGA
monitors DVI displays or TV sets
- Dual
CRTC/simultaneous dual display(same or
different surfaces)
- Integrated
dual low-voltage differential signaling (LVDS)
transmitter supporting LCD panels up to 2048 x
1536
- Integrated
350 MHz Palette-DAC for analog VGA monitors up
to 2048 X 1536
- Integrated
NTSC/PAL TV encoder supporting resolutions up
to 1024 x 768
- Integrated
Transition Minimized Differential Signaling (TMDS)transmitter
for Digital Visual Interface (DVI) support
with scaling and filtering for flat panels up
to 1280 x 1024
- DVD-ready
and HDTV-ready MPEG-2 decoding up to 1920 x
1080i Advanced Television System
Committee(ATSC) format
- MPEG-2
hardware decode, including Inverse Discrete
Cosine Transform (IDCT) and motion
compensation
- Fully
compliant support for openGL 1.3 for all
Windows operation systems and Linux
- Taiwan
Semiconductor Manufacturing Corporation (TSMC)
0.15 micrometer process
- AGP
3.0 support for 8X and 4X and AGP 2.0 support
for 4X,2X,1X
- AGP
8X data and Sideband Address (SBA) transfers
at rates up to 533 million transfers per
second (MT/s) resulting in a theoretical data
transfer rate for 2.1 gigabytes/s.
- Support
for AGP 3.0 signaling at 0.8 V
Operating
System
- NVIDIA
Unified Driver Architecture (UDA)
- Microsoft
DirectX optimizations and support
- Drivers
support Windows XP, Windows 2000, Windows ME
and Windows 98
- Linux
Compatible
- OpenGL
1.3 and lower
- DirectX
8.1 and lower
Miscellaneous
- Output
connectors: one DSUB15 , one S-Video.
- Accessory:
one S-Video cable.
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